Game development essentials
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Clifton Park, New York :
Delmar Cengage
c2012
|
| Edition: | Third edition |
| Subjects: |
Table of Contents:
- 1. Setup building the foundation
- 2. Platforms & player modes: what is the framework?
- 3. Goals & genres: what are the possibilities
- 4. Player elements: who plays and why
- 5. Story & character development : creating the narrative
- 6. Gameplay : creating the experience
- 7. Levels : creating the world
- 8. Interface : creating the connection
- 9. Audio : creating the atmosphere
- 10. Roles & responsibilities : developing the team
- 11. Production & management : developing the process
- 12. Marketing & maintenance : developing the community
- 13. The future : where are we going?