Game development essentials

Bibliographic Details
Main Author: Novak, Jeannie , 1966- (Author)
Format: Book
Language:English
Published: Clifton Park, New York : Delmar Cengage c2012
Edition:Third edition
Subjects:

MARC

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100 1 |a Novak, Jeannie ,   |d 1966- ,   |e author 
245 0 0 |a Game development essentials   |c Jeannie Novak 
250 |a Third edition 
264 1 |a Clifton Park, New York :   |b Delmar Cengage   |c c2012 
300 |a xxviii, 483 pages :   |b illustration (chiefly colour) ;   |c 26 cm.   |e 1 CD-ROM 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references (pages 454-468) and index 
505 1 |a 1. Setup building the foundation -- 2. Platforms & player modes: what is the framework? -- 3. Goals & genres: what are the possibilities -- 4. Player elements: who plays and why -- 5. Story & character development : creating the narrative -- 6. Gameplay : creating the experience -- 7. Levels : creating the world -- 8. Interface : creating the connection -- 9. Audio : creating the atmosphere -- 10. Roles & responsibilities : developing the team -- 11. Production & management : developing the process -- 12. Marketing & maintenance : developing the community -- 13. The future : where are we going? 
650 0 |a Computer games   |x Design 
650 0 |a Computer games   |x Programming 
650 0 |a Video games   |x Design 
999 |a 1000174636   |b Book   |c Open Shelf (1 Day)   |e Tembila Campus 
999 |a 1000175781   |b CD-ROM   |c Reference   |e Tembila Campus