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00000cam a2200000 7i4500 |
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0000094388 |
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20200615093000.0 |
| 008 |
180517s2011 mau eng |
| 020 |
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|a 0763778958
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| 020 |
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|a 9780763778958
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| 040 |
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|a UniSZA
|e rda
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| 050 |
0 |
0 |
|a QA76.76.C672
|b C43 2011
|
| 090 |
0 |
0 |
|a QA76.76.C672
|b C43 2011
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| 100 |
1 |
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|a Chandler, Heather Maxwell ,
|e author
|
| 245 |
1 |
0 |
|a Fundamentals of game development
|c Heather Maxwell Chandler, Rafael Chandler
|
| 264 |
|
1 |
|a Sudbury, Mass. :
|b Jones and Bartlett Publishers
|c c2011
|
| 300 |
|
|
|a xxiv, 381 pages :
|b illustration ;
|c 23 cm.
|e 1 CD ROM (4 3/4 in.)
|
| 336 |
|
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|a text
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|2 rdamedia
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| 338 |
|
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|a volume
|2 rdacarrier
|
| 504 |
|
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|a Includes bibliographical references (p. 365-371) and index
|
| 505 |
1 |
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|a 1. What is a game? -- 2. The game industry -- 3. Roles on the team -- 4. Teams -- 5. Effective communication -- 6. Game production overview -- 7. Game concept -- 8. Characters, setting, and story -- 9. Game requirements -- 10. Game plan -- 11. Production cycle -- 12. Voiceover and music -- 13. Localization -- 14. Testing and code releasing -- 15. Marketing and public relations
|
| 650 |
|
0 |
|a Computer games
|x Programming
|
| 700 |
0 |
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|a Chandler, Rafael ,
|e author
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| 999 |
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|a 1000174639
|b Book
|c Open Shelf (1 Day)
|e Tembila Campus
|
| 999 |
|
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|a 1000174641
|b CD-ROM
|c Electronic Resource
|e Tembila Campus
|