Fundamentals of game development

Bibliographic Details
Main Authors: Chandler, Heather Maxwell (Author), Chandler, Rafael (Author)
Format: Book
Language:English
Published: Sudbury, Mass. : Jones and Bartlett Publishers c2011
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000094388
005 20200615093000.0
008 180517s2011 mau eng
020 |a 0763778958 
020 |a 9780763778958 
040 |a UniSZA   |e rda 
050 0 0 |a QA76.76.C672   |b C43 2011 
090 0 0 |a QA76.76.C672   |b C43 2011 
100 1 |a Chandler, Heather Maxwell ,   |e author 
245 1 0 |a Fundamentals of game development   |c Heather Maxwell Chandler, Rafael Chandler 
264 1 |a Sudbury, Mass. :   |b Jones and Bartlett Publishers   |c c2011 
300 |a xxiv, 381 pages :   |b illustration ;   |c 23 cm.   |e 1 CD ROM (4 3/4 in.) 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references (p. 365-371) and index 
505 1 |a 1. What is a game? -- 2. The game industry -- 3. Roles on the team -- 4. Teams -- 5. Effective communication -- 6. Game production overview -- 7. Game concept -- 8. Characters, setting, and story -- 9. Game requirements -- 10. Game plan -- 11. Production cycle -- 12. Voiceover and music -- 13. Localization -- 14. Testing and code releasing -- 15. Marketing and public relations 
650 0 |a Computer games   |x Programming 
700 0 |a Chandler, Rafael ,   |e author 
999 |a 1000174639   |b Book   |c Open Shelf (1 Day)   |e Tembila Campus 
999 |a 1000174641   |b CD-ROM   |c Electronic Resource   |e Tembila Campus