|
|
|
|
| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000094386 |
| 005 |
20200615093000.0 |
| 008 |
180517s1998 nyu eng |
| 020 |
|
|
|a 1852330120
|
| 020 |
|
|
|a 9781852330125
|
| 040 |
|
|
|a UniSZA
|e rda
|
| 050 |
0 |
0 |
|a QA76.9.H85
|b V52 1998
|
| 090 |
0 |
0 |
|a QA76.9.H85
|b V52 1998
|
| 100 |
1 |
|
|a Vince, John ,
|e author
|
| 245 |
1 |
0 |
|a Essential virtual reality fast :
|b how to understand the techniques and potential of virtual reality
|c John Vince
|
| 264 |
|
1 |
|a New York :
|b Springer
|c c1998
|
| 300 |
|
|
|a xiii, 174 pages :
|b illustrations ;
|c 24 cm.
|
| 336 |
|
|
|a text
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|2 rdamedia
|
| 338 |
|
|
|a volume
|2 rdacarrier
|
| 504 |
|
|
|a Includes bibliographical references (pages 169-170) and index
|
| 505 |
1 |
|
|a What is virtual reality -- 2. The benefits of virtual reality? -- 3. 3D computer graphics -- 4 . Human factors -- 5. VR hardware -- 6. VR software -- 7. VR applications
|
| 520 |
|
|
|a Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet
|
| 650 |
|
0 |
|a Computer graphics
|
| 650 |
|
0 |
|a Human-computer interaction
|
| 650 |
|
0 |
|a Three-dimensional display systems
|
| 650 |
|
0 |
|a Virtual reality
|
| 999 |
|
|
|a 1000174488
|b Book
|c Open Shelf (1 Day)
|e Tembila Campus
|