Character animation fundamentals : developing skills for 2D and 3D character animation

Bibliographic Details
Main Author: Roberts, Steve (Author)
Format: Book
Published: New York : Focal c2011
Subjects:

MARC

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020 |a 9780240522272 
020 |a 9781138403093 
040 |a UniSZA   |e rda 
050 0 0 |a TR897.7   |b .R63 2011 
090 0 0 |a TR897.7   |b .R63 2011 
100 1 |a Roberts, Steve ,   |e author 
245 1 0 |a Character animation fundamentals :   |b developing skills for 2D and 3D character animation   |c Steve Roberts 
264 1 |a New York :   |b Focal   |c c2011 
300 |a xix, 435 pages :   |b illustrations ;   |c 24 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index 
505 0 |a 1. Introduction to animation working practice -- 2. Matter and the animation of inanimate objects -- 3. The construction of a simple character, its articulation and balance -- 4. Timing, anticipation, overshoot, follow-through and overlapping action with an animated character -- 5. Animation of human walks and runs -- 6. Animation of animal walks and runs -- 7. Animation of acting- body language -- 8. Animation of acting- facial expressions -- 9. Animation of acting- two or more characters -- 10. Lip-sync 
650 0 |a Animation (Cinematography) 
650 0 |a Computer animation 
650 0 |a Rigging (Computer animation) 
999 |a 1000174492   |b Book   |c Open Shelf (1 Day)   |e Tembila Campus