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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000094374 |
| 005 |
20200615093000.0 |
| 008 |
180517s2011 |
| 020 |
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|a 9780240522272
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| 020 |
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|a 9781138403093
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| 040 |
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|a UniSZA
|e rda
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| 050 |
0 |
0 |
|a TR897.7
|b .R63 2011
|
| 090 |
0 |
0 |
|a TR897.7
|b .R63 2011
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| 100 |
1 |
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|a Roberts, Steve ,
|e author
|
| 245 |
1 |
0 |
|a Character animation fundamentals :
|b developing skills for 2D and 3D character animation
|c Steve Roberts
|
| 264 |
|
1 |
|a New York :
|b Focal
|c c2011
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| 300 |
|
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|a xix, 435 pages :
|b illustrations ;
|c 24 cm.
|
| 336 |
|
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|a text
|2 rdacontent
|
| 337 |
|
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|a unmediated
|2 rdamedia
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| 338 |
|
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|a volume
|2 rdacarrier
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| 504 |
|
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|a Includes bibliographical references and index
|
| 505 |
0 |
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|a 1. Introduction to animation working practice -- 2. Matter and the animation of inanimate objects -- 3. The construction of a simple character, its articulation and balance -- 4. Timing, anticipation, overshoot, follow-through and overlapping action with an animated character -- 5. Animation of human walks and runs -- 6. Animation of animal walks and runs -- 7. Animation of acting- body language -- 8. Animation of acting- facial expressions -- 9. Animation of acting- two or more characters -- 10. Lip-sync
|
| 650 |
|
0 |
|a Animation (Cinematography)
|
| 650 |
|
0 |
|a Computer animation
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| 650 |
|
0 |
|a Rigging (Computer animation)
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| 999 |
|
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|a 1000174492
|b Book
|c Open Shelf (1 Day)
|e Tembila Campus
|