Advanced maya texturing and lighting

Bibliographic Details
Main Author: Lanier, Lee , 1966- (Author)
Format: Book
Language:English
Published: Indianapolis, IN : Sybex, a Wiley Brand c2015
Edition:Third edition
Subjects:
Table of Contents:
  • 1. Understanding lighting and color
  • 2. Applying the correct maya light type
  • 3. Creating high-quality shadows
  • 4. Applying the correct? material and 2D texture
  • 5. Applying 3D textures and projections
  • 6. Creating custom connections and applying color utilities
  • 7. Automating a scene with sampler nodes
  • 8. Harnessing the power of math utilities
  • 9. Improving textures with custom UV layouts and maps
  • 10. Prepping for successful renders
  • 11. Raytracing, mental ray, and effects rendering
  • 12. Working with mental ray shaders, global illumination, and final gathering
  • 13. Color management, HDR workflow, and render passes