Advanced maya texturing and lighting
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Indianapolis, IN :
Sybex, a Wiley Brand
c2015
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Edition: | Third edition |
Subjects: |
Table of Contents:
- 1. Understanding lighting and color
- 2. Applying the correct maya light type
- 3. Creating high-quality shadows
- 4. Applying the correct? material and 2D texture
- 5. Applying 3D textures and projections
- 6. Creating custom connections and applying color utilities
- 7. Automating a scene with sampler nodes
- 8. Harnessing the power of math utilities
- 9. Improving textures with custom UV layouts and maps
- 10. Prepping for successful renders
- 11. Raytracing, mental ray, and effects rendering
- 12. Working with mental ray shaders, global illumination, and final gathering
- 13. Color management, HDR workflow, and render passes