Advanced maya texturing and lighting

Bibliographic Details
Main Author: Lanier, Lee , 1966- (Author)
Format: Book
Language:English
Published: Indianapolis, IN : Sybex, a Wiley Brand c2015
Edition:Third edition
Subjects:

MARC

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050 0 0 |a TR897.7   |b .L367 2015 
090 0 0 |a TR897.7   |b .L367 2015 
100 1 |a Lanier, Lee ,   |d 1966- ,   |e author 
245 1 0 |a Advanced maya texturing and lighting   |c Lee Lanier 
250 |a Third edition 
264 1 |a Indianapolis, IN :   |b Sybex, a Wiley Brand   |c c2015 
300 |a xv, 440 pages :   |b color illustrations ;   |c 26 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
500 |a Includes index 
505 1 |a 1. Understanding lighting and color -- 2. Applying the correct maya light type -- 3. Creating high-quality shadows -- 4. Applying the correct? material and 2D texture -- 5. Applying 3D textures and projections -- 6. Creating custom connections and applying color utilities -- 7. Automating a scene with sampler nodes -- 8. Harnessing the power of math utilities -- 9. Improving textures with custom UV layouts and maps -- 10. Prepping for successful renders -- 11. Raytracing, mental ray, and effects rendering -- 12. Working with mental ray shaders, global illumination, and final gathering -- 13. Color management, HDR workflow, and render passes 
630 0 0 |a Maya (Computer file) 
650 0 |a Computer animation 
999 |a 1000174637   |b Book   |c Open Shelf (1 Day)   |e Tembila Campus