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00000cam a2200000 7i4500 |
| 001 |
0000094368 |
| 005 |
20200615093000.0 |
| 008 |
180517s2015 inu eng |
| 020 |
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|a 9781118983522
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| 020 |
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|a 9781118983539
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| 020 |
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|a 9781118983546
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| 040 |
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|a UniSZA
|e rda
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| 050 |
0 |
0 |
|a TR897.7
|b .L367 2015
|
| 090 |
0 |
0 |
|a TR897.7
|b .L367 2015
|
| 100 |
1 |
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|a Lanier, Lee ,
|d 1966- ,
|e author
|
| 245 |
1 |
0 |
|a Advanced maya texturing and lighting
|c Lee Lanier
|
| 250 |
|
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|a Third edition
|
| 264 |
|
1 |
|a Indianapolis, IN :
|b Sybex, a Wiley Brand
|c c2015
|
| 300 |
|
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|a xv, 440 pages :
|b color illustrations ;
|c 26 cm.
|
| 336 |
|
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|a text
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|2 rdamedia
|
| 338 |
|
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|a volume
|2 rdacarrier
|
| 500 |
|
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|a Includes index
|
| 505 |
1 |
|
|a 1. Understanding lighting and color -- 2. Applying the correct maya light type -- 3. Creating high-quality shadows -- 4. Applying the correct? material and 2D texture -- 5. Applying 3D textures and projections -- 6. Creating custom connections and applying color utilities -- 7. Automating a scene with sampler nodes -- 8. Harnessing the power of math utilities -- 9. Improving textures with custom UV layouts and maps -- 10. Prepping for successful renders -- 11. Raytracing, mental ray, and effects rendering -- 12. Working with mental ray shaders, global illumination, and final gathering -- 13. Color management, HDR workflow, and render passes
|
| 630 |
0 |
0 |
|a Maya (Computer file)
|
| 650 |
|
0 |
|a Computer animation
|
| 999 |
|
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|a 1000174637
|b Book
|c Open Shelf (1 Day)
|e Tembila Campus
|