Unified discourse analysis : language, reality, virtual worlds, and video games

Bibliographic Details
Main Author: Gee, James Paul (Author)
Format: Book
Language:English
Published: Abingdon, Oxon : Routledge , c2015
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000091003
005 20210307093000.0
008 170529s2015 enk eng
020 |a 9781138774513 
020 |a 9781138774520 
020 |a 9781315774459 
050 0 0 |a P302.8   |b .G44 2015 
090 0 0 |a P302.8   |b .G44 2015 
100 1 |a Gee, James Paul ,   |e author 
245 1 0 |a Unified discourse analysis :   |b language, reality, virtual worlds, and video games   |c James Paul Gee 
260 |a Abingdon, Oxon :   |b Routledge ,   |c c2015 
300 |a viii, 134 p. :   |b ill. ;   |c 24 cm. 
504 |a Includes bibliographical references (p. 128-130) and index 
505 0 |a 1. Introduction -- 2. Conversations: language, worlds, and games -- 3. Avatars and affordances -- 4. The things we can be -- 5. Syntax and semantics -- 6. Situated meaning -- 7. An interim summary -- 8. A unified theory of discourse analysis -- 9. Chibi-robo -- 10. Metal gear solid -- 11. Projective identity -- 12. Avatars and big "r;D"r; discourses -- 13. Reading: Non-responsive media -- 14. Alignment and development 
650 0 |a Computer games   |x Psychological aspects 
650 0 |a Discourse analysis   |x Psychological aspects 
650 0 |a Video games   |x Psychological aspects 
999 |a 1000170837   |b Book   |c OPEN SHELF (30 DAYS)   |e Gong Badak Campus