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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000091003 |
| 005 |
20210307093000.0 |
| 008 |
170529s2015 enk eng |
| 020 |
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|a 9781138774513
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| 020 |
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|a 9781138774520
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| 020 |
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|a 9781315774459
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| 050 |
0 |
0 |
|a P302.8
|b .G44 2015
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| 090 |
0 |
0 |
|a P302.8
|b .G44 2015
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| 100 |
1 |
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|a Gee, James Paul ,
|e author
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| 245 |
1 |
0 |
|a Unified discourse analysis :
|b language, reality, virtual worlds, and video games
|c James Paul Gee
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| 260 |
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|a Abingdon, Oxon :
|b Routledge ,
|c c2015
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| 300 |
|
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|a viii, 134 p. :
|b ill. ;
|c 24 cm.
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| 504 |
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|a Includes bibliographical references (p. 128-130) and index
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| 505 |
0 |
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|a 1. Introduction -- 2. Conversations: language, worlds, and games -- 3. Avatars and affordances -- 4. The things we can be -- 5. Syntax and semantics -- 6. Situated meaning -- 7. An interim summary -- 8. A unified theory of discourse analysis -- 9. Chibi-robo -- 10. Metal gear solid -- 11. Projective identity -- 12. Avatars and big "r;D"r; discourses -- 13. Reading: Non-responsive media -- 14. Alignment and development
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| 650 |
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0 |
|a Computer games
|x Psychological aspects
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| 650 |
|
0 |
|a Discourse analysis
|x Psychological aspects
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| 650 |
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0 |
|a Video games
|x Psychological aspects
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| 999 |
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|a 1000170837
|b Book
|c OPEN SHELF (30 DAYS)
|e Gong Badak Campus
|