Concepts and applications of computer graphics & vector graphics [
This book has been written with the purpose of covering Concepts and Applications of Computer Graphics & Vector Graphics
| Main Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
New York :
College Publishing House ,
2014
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| Subjects: | |
| Online Access: | World Technologies |
Table of Contents:
- 1. Introduction to vector graphics
- 2. Scalable vector graphics
- 3. Openshading and phong shading
- 7. Blinn-phong shading model and oren-nayar reflectance model
- 8. Shader and ARB (GPU assembly language)
- 9. Ambient occlusion, bloom (shader effect) and cel-shaded animation
- 10. Cg (programming language) and deferred shading
- 11. GLSL and high level shader language
- 12. Pixel shader, shadow mapping and shadow volume