Concept of shading in computer graphics [
This book provides an introductory approach to Concept of Shading in Computer Graphics
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| Format: | Book |
| Language: | English |
| Published: |
New York :
Learning Press ,
2014
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| Subjects: | |
| Online Access: | World Technologies |
Table of Contents:
- 1. Shading
- 2. Gouraud shading and phong shading
- 3. Blinn-phong shading model and oren nayar reflectance model
- 4. Shader and ARB (GPU assembly language)
- 5. Ambient occlusion, bloom (shader effect) and cel-shaded animation
- 6. Cg (programming language) and deferred shading
- 7. GLSL and high level shader language
- 8. Pixel shader, shadow mapping and shadow volume
- 9. Specular highlight and image editing
- 10. Monochrome