Concept of shading in computer graphics [

This book provides an introductory approach to Concept of Shading in Computer Graphics

Bibliographic Details
Main Author: Perea, Hortensia (Author)
Format: Book
Language:English
Published: New York : Learning Press , 2014
Subjects:
Online Access:World Technologies

MARC

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090 0 0 |a T385   |b .P471 2014 
100 1 |a Perea, Hortensia ,   |e author 
245 1 0 |a Concept of shading in computer graphics [  |h electronic resource]   |c Hortensia Perea 
260 |a New York :   |b Learning Press ,   |c 2014 
300 |a 1 online resource (95 p.) :   |b ill. (some col.) 
505 0 |a 1. Shading -- 2. Gouraud shading and phong shading -- 3. Blinn-phong shading model and oren nayar reflectance model -- 4. Shader and ARB (GPU assembly language) -- 5. Ambient occlusion, bloom (shader effect) and cel-shaded animation -- 6. Cg (programming language) and deferred shading -- 7. GLSL and high level shader language -- 8. Pixel shader, shadow mapping and shadow volume -- 9. Specular highlight and image editing -- 10. Monochrome 
520 |a This book provides an introductory approach to Concept of Shading in Computer Graphics 
650 0 |a Computer graphics 
856 4 0 |3 World Technologies   |u http://ebooks.wtbooks.com/BookStore/search.do?searchTerm=9781280251566&optionValue=2&home=true&serachResultFilterOptions=&saveSearchParameters=true 
999 |a 1000162682   |b Electronic Book   |c Electronic Resource   |e Gong Badak Campus