Computer graphics algorithms [
| Main Author: | |
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| Format: | Electronic Book |
| Language: | English |
| Published: |
New York, United States :
Learning Press ,
2012
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| Subjects: | |
| Online Access: | Learning Press |
Table of Contents:
- 1. Table of contents
- 2. Alpha compositing and bresenham's line algorithm
- 3. Diamond square algorithm and flood fill
- 4. Global illumination and graftal
- 5. Hidden surface determination and marching cubes
- 6. Painter's algorithm and phong shading
- 7. Ramer-Douglas-Peucker algorithm and ray tracing (graphics)
- 8. Scanline rendering and slerp
- 9. Cohen?Sutherland and Line Clipping
- 10. Radiosity (3D computer graphics) and photon mapping
- 11. Midpoint circle algorithm and path tracing
- 12. Rendering (computer graphics)