Computer graphics algorithms [

Bibliographic Details
Main Author: Hedrick, Rozella (Author)
Format: Electronic Book
Language:English
Published: New York, United States : Learning Press , 2012
Subjects:
Online Access:Learning Press

MARC

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090 0 0 |a T385   |b .H431 2012 
100 1 |a Hedrick, Rozella ,   |e author 
245 1 0 |a Computer graphics algorithms [  |h [electronic resource]]   |c Rozella Hedrick 
260 |a New York, United States :   |b Learning Press ,   |c 2012 
300 |a 1 online resource (103 p.) :   |b col. ill. 
505 0 |a 1. Table of contents -- 2. Alpha compositing and bresenham's line algorithm -- 3. Diamond square algorithm and flood fill -- 4. Global illumination and graftal -- 5. Hidden surface determination and marching cubes -- 6. Painter's algorithm and phong shading -- 7. Ramer-Douglas-Peucker algorithm and ray tracing (graphics) -- 8. Scanline rendering and slerp -- 9. Cohen?Sutherland and Line Clipping -- 10. Radiosity (3D computer graphics) and photon mapping -- 11. Midpoint circle algorithm and path tracing -- 12. Rendering (computer graphics) 
650 0 |a Computer graphics   |x Computer programs 
856 4 0 |3 Learning Press   |u http://ebooks.wtbooks.com/BookStore/pagedisplay.do?genre=book&pub=wtbooks&id=9781280250712&page=S-FC&instID=164 
999 |a 1000162673   |b Electronic Book   |c Electronic Resource   |e Gong Badak Campus