3D rendering in computer graphics [
This book has been written with the purpose of covering all aspects about 3D Rendering in Computer Graphics
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| Format: | Book |
| Language: | English |
| Published: |
New York :
White Word Publications ,
2014
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| Subjects: | |
| Online Access: | World Technologies |
Table of Contents:
- 1. Anisotropic filtering & ambient occlusion
- 2. Binary space partitioning
- 3. Bump mapping
- 4. Global illumination & catmull-clark subdivision surface
- 5. Level of detail
- 6. Non-uniform rational B-Spline
- 7. Normal mapping & mipmap
- 8. Particle system & painter's algorithm
- 9. Phong shading 10. Path tracing
- 11. Photon mapping
- 12. 3D projection
- 13. Radiosity (3D computer graphics)
- 14. Reflection mapping & reflection (computer graphics)
- 15. Rendering (computer graphics)