3D rendering in computer graphics [

This book has been written with the purpose of covering all aspects about 3D Rendering in Computer Graphics

Bibliographic Details
Main Author: Dobbins, Patria (Author)
Format: Book
Language:English
Published: New York : White Word Publications , 2014
Subjects:
Online Access:World Technologies
Table of Contents:
  • 1. Anisotropic filtering & ambient occlusion
  • 2. Binary space partitioning
  • 3. Bump mapping
  • 4. Global illumination & catmull-clark subdivision surface
  • 5. Level of detail
  • 6. Non-uniform rational B-Spline
  • 7. Normal mapping & mipmap
  • 8. Particle system & painter's algorithm
  • 9. Phong shading 10. Path tracing
  • 11. Photon mapping
  • 12. 3D projection
  • 13. Radiosity (3D computer graphics)
  • 14. Reflection mapping & reflection (computer graphics)
  • 15. Rendering (computer graphics)