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| 008 |
141112s2014 nyu eng |
| 020 |
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|a 9781283504508 (ebook)
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| 020 |
|
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|a 9788132343042 (ebook)
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| 050 |
0 |
0 |
|a T385
|b .B43 2014
|
| 090 |
0 |
0 |
|a T385
|b .B43 2014
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| 100 |
1 |
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|a Becker, Sidney ,
|e author
|
| 245 |
1 |
0 |
|a Important elements of 3D computer graphics [
|h electronic resource]
|c Sidney Becker
|
| 260 |
|
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|a New York :
|b White World Publications ,
|c 2014
|
| 300 |
|
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|a 1 online resource (1 v. (unpaged)) :
|b ill. (chiefly col.)
|
| 505 |
0 |
|
|a 1. Shadow volume -- 2. Shadow mapping -- 3. Specular highlight -- 4. Subdivision surface -- 5. Subsurface scattering & silhouette edge -- 6. Scanline rendering & surface normal -- 7. Texture mapping, texture synthesis & texture filtering -- 8. Volume rendering -- 9. Z-Buffering & Z-Fighting -- 10. Voxel & UV mapping -- 11. 3D computer graphics software -- 12. Solid modeling
|
| 520 |
|
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|a This book deals with Important Elements of 3D Computer Graphics
|
| 650 |
|
0 |
|a Computer graphics
|
| 650 |
|
0 |
|a Three-dimensional display systems
|
| 650 |
|
0 |
|a Three-dimensional imaging
|
| 856 |
4 |
0 |
|3 World Technologies
|u http://ebooks.wtbooks.com/BookStore/search.do?searchTerm=9781283504508&optionValue=2&home=true&serachResultFilterOptions=&saveSearchParameters=true
|
| 999 |
|
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|a 1000162742
|b Electronic Book
|c Electronic Resource
|e Gong Badak Campus
|