Important elements of 3D computer graphics [

This book deals with Important Elements of 3D Computer Graphics

Bibliographic Details
Main Author: Becker, Sidney (Author)
Format: Book
Language:English
Published: New York : White World Publications , 2014
Subjects:
Online Access:World Technologies

MARC

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020 |a 9788132343042 (ebook) 
050 0 0 |a T385   |b .B43 2014 
090 0 0 |a T385   |b .B43 2014 
100 1 |a Becker, Sidney ,   |e author 
245 1 0 |a Important elements of 3D computer graphics [  |h electronic resource]   |c Sidney Becker 
260 |a New York :   |b White World Publications ,   |c 2014 
300 |a 1 online resource (1 v. (unpaged)) :   |b ill. (chiefly col.) 
505 0 |a 1. Shadow volume -- 2. Shadow mapping -- 3. Specular highlight -- 4. Subdivision surface -- 5. Subsurface scattering & silhouette edge -- 6. Scanline rendering & surface normal -- 7. Texture mapping, texture synthesis & texture filtering -- 8. Volume rendering -- 9. Z-Buffering & Z-Fighting -- 10. Voxel & UV mapping -- 11. 3D computer graphics software -- 12. Solid modeling 
520 |a This book deals with Important Elements of 3D Computer Graphics 
650 0 |a Computer graphics 
650 0 |a Three-dimensional display systems 
650 0 |a Three-dimensional imaging 
856 4 0 |3 World Technologies   |u http://ebooks.wtbooks.com/BookStore/search.do?searchTerm=9781283504508&optionValue=2&home=true&serachResultFilterOptions=&saveSearchParameters=true 
999 |a 1000162742   |b Electronic Book   |c Electronic Resource   |e Gong Badak Campus