Mathematics and physics for programmers [

Teaches beginning game programming students the skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to complex topics, this book combines theory and practice and helps the student to develop many games

Bibliographic Details
Main Authors: Flynt, John P. (Author), Kodicek, Danny (Author)
Format: Electronic Book
Language:English
Published: Boston, Massachusetts : Course Technology , c2012
Edition:2nd ed
Subjects:
Table of Contents:
  • 1. Essential topics in mathematics
  • 2. Essential topics in physics
  • 3. Complex motion
  • 4. 3-D mathematics
  • 5. Game algorithms