Mathematics and physics for programmers [
Teaches beginning game programming students the skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to complex topics, this book combines theory and practice and helps the student to develop many games
| Main Authors: | , |
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| Format: | Electronic Book |
| Language: | English |
| Published: |
Boston, Massachusetts :
Course Technology ,
c2012
|
| Edition: | 2nd ed |
| Subjects: |
| Summary: | Teaches beginning game programming students the skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to complex topics, this book combines theory and practice and helps the student to develop many games |
|---|---|
| Item Description: | Previous ed.: Hingham, Mass.: Charles River Media, 2005 |
| Physical Description: | 1 online resource (xx, 667 p.) : ill |
| Bibliography: | Includes bibliographical references and index |
| ISBN: | 1435457331 143545734X (e-book) 9781435457331 9781435457348 (e-book) |