Mathematics and physics for programmers [

Teaches beginning game programming students the skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to complex topics, this book combines theory and practice and helps the student to develop many games

Bibliographic Details
Main Authors: Flynt, John P. (Author), Kodicek, Danny (Author)
Format: Electronic Book
Language:English
Published: Boston, Massachusetts : Course Technology , c2012
Edition:2nd ed
Subjects:
Description
Summary:Teaches beginning game programming students the skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to complex topics, this book combines theory and practice and helps the student to develop many games
Item Description:Previous ed.: Hingham, Mass.: Charles River Media, 2005
Physical Description:1 online resource (xx, 667 p.) : ill
Bibliography:Includes bibliographical references and index
ISBN:1435457331
143545734X (e-book)
9781435457331
9781435457348 (e-book)