|
|
|
|
| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000086081 |
| 005 |
20140316093000.0 |
| 008 |
140105s2012 enk eng |
| 020 |
|
|
|a 1849691525
|
| 020 |
|
|
|a 1849691539 (e-book)
|
| 020 |
|
|
|a 9781849691529
|
| 020 |
|
|
|a 9781849691536 (e-book)
|
| 050 |
0 |
0 |
|a QA76.76.A65
|b R38 2012
|
| 090 |
0 |
0 |
|a QA76.76.A65
|b R38 2012
|
| 100 |
1 |
|
|a Ratabouil, Sylvain ,
|e author
|
| 245 |
1 |
0 |
|a Android NDK beginner's guide [
|h [electronic resource]] :
|b discover the native side of Android and inject the power of C/C++ in your applications
|c Sylvain Ratabouil
|
| 260 |
|
|
|a Birmingham, U.K. :
|b Packt Publishing ,
|c c2012
|
| 300 |
|
|
|a 1 online resource (iv, 422 p.) :
|b ill.
|
| 500 |
|
|
|a "Learn by doing : less theory more results"--Cover
|
| 500 |
|
|
|a Includes index
|
| 505 |
0 |
|
|a 1. Setting up your environment -- 2. Creating, compiling, and deploying native projects -- 3. Interfacing Java and C/C++ with JNI -- 4. Calling Java back from native code -- 5. Writing a fully-native application -- 6. Rendering graphics with OpenGL ES -- 7. Playing sound with OpenSL ES -- 8. Handling input devices and sensors -- 9. Porting existing libraries to Android -- 10. Towards professional gaming -- 11. Debugging and troubleshooting
|
| 650 |
|
0 |
|a Application software
|x Development
|
| 650 |
|
0 |
|a C (Computer program language)
|
| 650 |
|
0 |
|a Mobile computing
|x Programming
|
| 650 |
|
0 |
|a Smartphones
|x Programming
|
| 856 |
4 |
0 |
|3 http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzQzMjAyM19fQU41?sid=5ffd0b3f-a553-411b-b7ab-39aeada35bb3@sessionmgr4002&vid=11&format=EB&lpid=lp_315&rid=0
|
| 999 |
|
|
|a 1000160488
|b Electronic Resource
|c Electronic Resource
|e Gong Badak Campus
|