Begining directX 11 game programming
| Main Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boston, Massachusetts :
Course Technology ,
c2012
|
| Subjects: |
Table of Contents:
- 1. The what, why and how of directx
- 2. Your first directx program
- 3. 2D rendering
- 4. Text and font rendering
- 5. Input detection and response
- 6. 3D primer
- 7. Shaders and effects
- 8. Cameras and models in direct3D