Begining directX 11 game programming

Bibliographic Details
Main Authors: Sherrod, Allen (Author), Jones, Wendy (Author)
Format: Book
Language:English
Published: Boston, Massachusetts : Course Technology , c2012
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000083621
005 20131027093000.0
008 130530s2012 mau eng
020 |a 1435458958 (paperback : alk. paper) 
020 |a 9781435458956 (paperback : alk. paper) 
050 0 0 |a QA76.76.C672   |b S54 2012 
090 0 0 |a QA76.76.C672   |b S54 2012 
100 1 |a Sherrod, Allen ,   |e author 
245 1 0 |a Begining directX 11 game programming   |c Allen Sherrod and Wendy Jones 
246 3 0 |a Beginning directX eleven game programming 
260 |a Boston, Massachusetts :   |b Course Technology ,   |c c2012 
300 |a xii, 372 p. :   |b ill. ;   |c 23 cm. 
500 |a Includes index 
505 0 |a 1. The what, why and how of directx -- 2. Your first directx program -- 3. 2D rendering -- 4. Text and font rendering -- 5. Input detection and response -- 6. 3D primer -- 7. Shaders and effects -- 8. Cameras and models in direct3D 
650 0 |a Computer games   |x Programming 
700 1 |a Jones, Wendy ,   |e author 
999 |a 1000158308   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus