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20131027093000.0 |
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130530s2012 mau eng |
| 020 |
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|a 1435458958 (paperback : alk. paper)
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| 020 |
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|a 9781435458956 (paperback : alk. paper)
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| 050 |
0 |
0 |
|a QA76.76.C672
|b S54 2012
|
| 090 |
0 |
0 |
|a QA76.76.C672
|b S54 2012
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| 100 |
1 |
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|a Sherrod, Allen ,
|e author
|
| 245 |
1 |
0 |
|a Begining directX 11 game programming
|c Allen Sherrod and Wendy Jones
|
| 246 |
3 |
0 |
|a Beginning directX eleven game programming
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| 260 |
|
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|a Boston, Massachusetts :
|b Course Technology ,
|c c2012
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| 300 |
|
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|a xii, 372 p. :
|b ill. ;
|c 23 cm.
|
| 500 |
|
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|a Includes index
|
| 505 |
0 |
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|a 1. The what, why and how of directx -- 2. Your first directx program -- 3. 2D rendering -- 4. Text and font rendering -- 5. Input detection and response -- 6. 3D primer -- 7. Shaders and effects -- 8. Cameras and models in direct3D
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| 650 |
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0 |
|a Computer games
|x Programming
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| 700 |
1 |
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|a Jones, Wendy ,
|e author
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| 999 |
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|a 1000158308
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|