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20131125.0 |
| 008 |
130530s2013 flu eng |
| 020 |
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|a 1439892199 (paperback : alk. paper)
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| 020 |
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|a 1439892202 (e-book)
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| 020 |
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|a 9781439892190 (paperback : alk. paper)
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| 020 |
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|a 9781439892206 (e-book)
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| 050 |
0 |
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|a QA76.76.C672
|b M87 2013
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| 090 |
0 |
0 |
|a QA76.76.C672
|b M87 2013
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| 100 |
1 |
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|a Murray, Jeff W. ,
|e author
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| 245 |
1 |
0 |
|a Game development for iOS with Unity3D
|c Jeff W. Murray
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| 260 |
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|a Boca Raton, Florida :
|b CRC Press ,
|c c2013
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| 300 |
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|a xvi, 264 p. :
|b ill. ;
|c 24 cm.
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| 500 |
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|a Includes index
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| 505 |
0 |
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|a 1. Designing your game -- 2. Getting set up for iOS development -- 3. Setting up unity and your Mac for iOS development -- 4. Basics of the unity editor -- 5. Building a game in unity iOS: the roll-a-ball game -- 6. Making a kart-racing game -- 7. Debugging and script optimization -- 8. Optimizing for file size and performance -- 9. Publishing to the iTunes store -- 10. Thinking outside the box
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| 650 |
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|a Computer games
|x Programming
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| 650 |
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0 |
|a Three-dimensional display systems
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| 999 |
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|a 1000159046
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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