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120912s2006 cau eng |
| 020 |
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|a 0321316312 (paperback : alk. paper)
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| 020 |
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|a 9780321316318 (paperback : alk. paper)
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| 050 |
0 |
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|a T385
|b .B57 2006
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| 090 |
0 |
0 |
|a T385
|b .B57 2006
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| 100 |
1 |
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|a Birn, Jeremy ,
|e author
|
| 245 |
1 |
0 |
|a [Digital] lighting & rendering
|c Jeremy Birn
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| 246 |
3 |
0 |
|a [Digital] lighting and rendering
|
| 250 |
|
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|a 2nd ed
|
| 260 |
|
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|a Berkeley, California :
|b New Riders ,
|c c2006
|
| 300 |
|
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|a xv, 416 p. :
|b ill. (chiefly col.) ;
|c 26 cm.
|
| 500 |
|
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|a Includes index
|
| 500 |
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|a Previous ed.: 2000
|
| 505 |
0 |
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|a 1. Fundamentals of lighting design -- 2. Lighting basics and good practices -- 3. Shadows and occlusion -- 4. Lighting environments and architecture -- 5. Lighting creatures, characters, and animation -- 6. Cameras and exposure -- 7. Composition and staging -- 8. The art and science of color -- 9. Shaders and rendering algorithms -- 10. Designing and assigning textures -- 11. Rendering passes and compositing -- 12. Production pipelines and professional practices
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| 520 |
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|a For professional users of 3D rendering software, this bookis designed to help with real-world production challenges and contribute to the ongoing growth of your work. For students of computer graphics, this book wiill help you develop more professional rendering skills. For dedicated 3D hobbyists, this book can help you improve the artistic quality of your 3D renderings and learn more about professional approaches to graphics production
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| 650 |
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0 |
|a Computer graphics
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| 650 |
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0 |
|a Light
|x Computer simulation
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| 999 |
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|a 1000151920
|b Book
|c OPEN SHELF (30 DAYS)
|e Gong Badak Campus
|