Interactive computer graphics : a top-down approach with shader-based opengl
| Main Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boston, Massachusetts :
Pearson ,
c2012
|
| Edition: | 6th ed |
| Subjects: |
Table of Contents:
- 1. Graphics systems and models
- 2. Graphics programming
- 3. Geometric objects and transformations
- 4. Viewing
- 5. Lighting and shading
- 6. From vertices to fragments
- 7. Discrete techniques
- 8. Modeling and hierarchy
- 9. Procedural methods
- 10. Curves and surfaces
- 11. Advanced rendering