Virtual reality concepts and technologies

"A manual for both designers and users, comprehensively presenting the current state of experts? knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the re...

Full description

Bibliographic Details
Main Authors: Fuchs, Philippe (Author), Guitton, Pascal (Author), Moreau, Guillaume (Author)
Format: Book
Language:English
Published: Boca Raton, Florida : CRC Press , c2011
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000079097
005 20130404093000.0
008 120628s2011 flu eng
020 |a 0203802950 (ebook) 
020 |a 0415684714 (hardback : alk. paper) 
020 |a 9780203802953 (ebook) 
020 |a 9780415684712 (hardback : alk. paper) 
050 0 0 |a QA76.9.C65   |b V57 2011 
090 0 0 |a QA76.9.C65   |b V57 2011 
245 0 0 |a Virtual reality concepts and technologies   |c editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton 
260 |a Boca Raton, Florida :   |b CRC Press ,   |c c2011 
300 |a xx, 409 p. :   |b ill. ;   |c 26 cm. 
500 |a Translated from the French 
504 |a Includes bibliographical references and index 
505 0 |a 1. Introduction -- 2. The human being in virtual environments -- 3. Behavioural interfaces -- 4. Tools and models for virtual environments 
520 |a "A manual for both designers and users, comprehensively presenting the current state of experts? knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher 
650 0 |a Virtual reality 
700 1 |a Fuchs, Philippe ,   |e author 
700 1 |a Guitton, Pascal ,   |e author 
700 1 |a Moreau, Guillaume ,   |e author 
999 |a 1000152321   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus