The magic of computer graphics : landmarks in rendering

"Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their...

Full description

Bibliographic Details
Main Authors: Kurachi, Noriko (Author), Stark, Michael M. (Author)
Format: Book
Language:English
Published: Boca Raton, Florida : CRC Press , c2011
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000079095
005 20130404093000.0
008 120628s2011 flu eng
020 |a 1568815778 (paperback : alk. paper) 
020 |a 9781568815770 (paperback : alk. paper) 
050 0 0 |a T385   |b .K87 2011 
090 0 0 |a T385   |b .K87 2011 
100 1 |a Kurachi, Noriko ,   |e author 
245 1 4 |a The magic of computer graphics :   |b landmarks in rendering   |c Noriko Kurachi ; edited by Michael M. Stark 
246 3 0 |a CG magic 
260 |a Boca Raton, Florida :   |b CRC Press ,   |c c2011 
300 |a xi, 436 p., [12] p. of col. plates :   |b ill. (some col.) ;   |c 24 cm. 
500 |a "Original Japanese edition published as 'CG Magic: Rendering' by Noriko Kurachi"--T.p. verso 
504 |a Includes bibliographical references (p. 387-402) and index 
505 0 |a 1. Introduction to photorealistic rendering -- 2. Global illumination -- 3. Volume rendering and participating media -- 4. Subsurface sattering -- 5. Image-based rendering -- 6. High dynamic range imaging -- 7. Image-based lighting -- 8. Reconstruction of reflectance -- 9. Bidirectional texture function -- 10. Radiance transfer 
520 |a "Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics." -- Provided by publisher 
650 0 |a Rendering (Computer graphics) 
700 1 |a Stark, Michael M. ,   |e author 
999 |a 1000152649   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus