Digital modeling

"Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [Digital] Modeling is unlike any other modeling book you've seen--it gets to the core of what it takes to create efficient production-...

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Bibliographic Details
Main Author: Vaughan, William , 1943- (Author)
Format: Book
Language:English
Published: Berkeley, California : New Riders , c2012
Subjects:

MARC

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005 20130401093000.0
008 120323s2012 cau eng
020 |a 0321700899 (paperback : alk. paper) 
020 |a 9780321700896 (paperback : alk. paper) 
050 0 0 |a T385   |b .V38 2012 
090 0 0 |a T385   |b .V38 2012 
100 1 |a Vaughan, William ,   |d 1943- ,   |e author 
245 1 0 |a Digital modeling   |c William Vaughan 
260 |a Berkeley, California :   |b New Riders ,   |c c2012 
300 |a xxi, 410 p. :   |b col. ill. ;   |c 24 cm.   |e 1 DVD (4 3/4 in.) 
500 |a Includes index 
505 0 |a 1. Introduction -- 2. Understanding a modeler's role -- 3. Preparing for modeling -- 4. Fundamentals of a digital model -- 5. Digital modeling methods -- 6. Professional modeling practices -- 7. Polygonal modeling -- 8. Subdivision surface modeling -- 9. Modeling a realistic head -- 10. Modeling a stylized character -- 11. Product modeling for print graphics -- 12. Digital sculpting -- 13. Game modeling -- 14. 3D printing of digital models -- 15. Getting a job in digital modeling 
520 |a "Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [Digital] Modeling is unlike any other modeling book you've seen--it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya,Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book."-- Publisher's presentation 
650 0 |a Caricatures and cartoons   |x Computer simulation 
650 0 |a Computer animation 
650 0 |a Computer graphics 
650 0 |a Three-dimensional display systems 
999 |a 1000151439   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus 
999 |a 1000151440   |b CD-ROM   |c Close Access   |e Tembila Campus