Graphics shaders : theory and practice

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

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Bibliographic Details
Main Authors: Bailey, Mike (Author), Cunningham, Steve (Author)
Format: Book
Language:English
Published: Boca Raton, Florida : CRC Press , c2012
Edition:2nd ed
Subjects:

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