rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Graphics shaders
    sub title: theory and practice
  name:
    name part: Bailey, Mike
    role:
      role term: creator
    role:
      role term: author
  name:
    name part: Cunningham, Steve
    role:
      role term: author
  type of resource: text
  origin info:
    place:
      place term: flu
    place:
      place term: Boca Raton, Florida
    publisher: CRC Press
    date issued: c2012
    date issued: 2012
    edition: 2nd ed
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: xxviii, 490 p. : col. ill. ; 25 cm.
  abstract: "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."
  table of contents: 1. The fixed-function graphics pipeline -- 2. OpenGL shader evolution -- 3. Fundamental shader concepts -- 4. Using glman -- 5. The GLSL shader language -- 6. Lighting -- 7. Vertex shaders -- 8. Fragment shaders and surface appearance -- 9. Surface textures in the fragment shader -- 10. Noise -- 11. Image manipulation with shaders -- 12. Geometry shader concepts and examples -- 13. Tessellation shaders -- 14. The GLSL API -- 15. Using shaders for scientific visualization -- 16. Serious fun
  note: Mike Bailey, Steve Cunningham
  note: Includes bibliographical references (p. 483-485) and index
  subject:
    topic: Computer graphics
  subject:
    topic: COMPUTERS / Computer Graphics
  subject:
    topic: COMPUTERS / Digital Media / Graphics Applications
  subject:
    topic: COMPUTERS / Image Processing
  subject:
    topic: COMPUTERS / Programming / Games
  subject:
    topic: OpenGL
  subject:
    topic: PHOTOGRAPHY / Techniques / Digital
  subject:
    topic: TECHNOLOGY & ENGINEERING / Imaging Systems
  subject:
    topic: Three-dimensional display systems
  classification: T385 .B34 2012
  identifier: 1439867755 (ebook)
  identifier: 1568814348 (hardback : alk. paper)
  identifier: 9781439867754 (ebook)
  identifier: 9781568814346 (hardback : alk. paper)
  record info:
    record creation date: 110901
    record change date: 20130430093000.0
    record identifier: 0000078260