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110622s2011 nyu eng |
| 020 |
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|a 1849965005 (hardback : alk. paper)
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| 020 |
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|a 1849965013 (ebook)
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| 020 |
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|a 9781849965002 (hardback : alk. paper)
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| 020 |
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|a 9781849965019 (ebook)
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| 050 |
0 |
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|a CC80.4
|b .C43 2011
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| 090 |
0 |
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|a CC80.4
|b .C43 2011
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| 100 |
1 |
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|a Champion, Erik ,
|e author
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| 245 |
1 |
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|a Playing with the past
|c Erik Champion
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| 260 |
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|a New York :
|b Springer ,
|c c2011
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| 300 |
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|a xxi, 214 p. :
|b ill. ;
|c 24 cm.
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| 490 |
1 |
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|a Human-computer interaction series
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| 504 |
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|a Includes bibliographical references and index
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| 505 |
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|a 1. Introducing virtual travel -- 2. Virtual environments -- 3. Virtual places -- 4. Cultural and social presence -- 5. Game-style interaction -- 6. Playing with the past -- 7. Augmenting the present with the past -- 8. Evaluating virtual heritage -- 9. Conclusion
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| 520 |
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|a How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer
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| 650 |
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|a Human-computer interaction
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| 650 |
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|a Imaging systems in archaeology
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| 650 |
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|a Virtual reality
|x Case studies
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| 999 |
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|a 1000141748
|b Book
|c OPEN SHELF (30 DAYS)
|e Gong Badak Campus
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