Playing with the past

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel...

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Bibliographic Details
Main Author: Champion, Erik (Author)
Format: Book
Language:English
Published: New York : Springer , c2011
Series:Human-computer interaction series
Subjects:

MARC

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020 |a 1849965005 (hardback : alk. paper) 
020 |a 1849965013 (ebook) 
020 |a 9781849965002 (hardback : alk. paper) 
020 |a 9781849965019 (ebook) 
050 0 0 |a CC80.4   |b .C43 2011 
090 0 0 |a CC80.4   |b .C43 2011 
100 1 |a Champion, Erik ,   |e author 
245 1 0 |a Playing with the past   |c Erik Champion 
260 |a New York :   |b Springer ,   |c c2011 
300 |a xxi, 214 p. :   |b ill. ;   |c 24 cm. 
490 1 |a Human-computer interaction series 
504 |a Includes bibliographical references and index 
505 0 |a 1. Introducing virtual travel -- 2. Virtual environments -- 3. Virtual places -- 4. Cultural and social presence -- 5. Game-style interaction -- 6. Playing with the past -- 7. Augmenting the present with the past -- 8. Evaluating virtual heritage -- 9. Conclusion 
520 |a How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer 
650 0 |a Human-computer interaction 
650 0 |a Imaging systems in archaeology 
650 0 |a Virtual reality   |x Case studies 
999 |a 1000141748   |b Book   |c OPEN SHELF (30 DAYS)   |e Gong Badak Campus