Mathematics education for a new era : video games as a medium for learning

Bibliographic Details
Main Author: Devlin, Keith J. (Author)
Format: Book
Language:English
Published: Natick, Massachusetts : A. K. Peters , c2011
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000074572
005 20161016093000.0
008 110621s2011 mau eng
020 |a 1568814313 (paperback : alk. paper) 
020 |a 9781568814315 (paperback : alk. paper) 
050 0 0 |a QA135.6   |b .D48 2011 
090 0 0 |a QA135.6   |b .D48 2011 
100 1 |a Devlin, Keith J. ,   |e author 
245 1 0 |a Mathematics education for a new era :   |b video games as a medium for learning   |c Keith Devlin 
260 |a Natick, Massachusetts :   |b A. K. Peters ,   |c c2011 
300 |a xiii, 203 p. :   |b ill. ;   |c 23 cm. 
504 |a Includes bibliographical references (p. 201-203) and index 
505 0 |a 1. State of play -- 2. Street smarts -- 3. The perfect medium -- 4. Euclid would have taught math this way -- 5. What is "doing mathematics" anyway? -- 6. Mathematics proficiency: a new focus in mathematics education -- 7. The key features of gaming -- 8. Mathematics education and Gee's 36 video game learning principles -- 9. Developing mathematical proficiency in a video game -- 10. Building a successful math Ed video game -- 11. Algebra and beyond -- 12. A new pedagogy 
650 0 |a Games in mathematics education 
650 0 |a Mathematical recreations 
650 0 |a Mathematics   |x Study and teaching (Elementary) 
650 0 |a Video games and children 
999 |a 1000141683   |b Book   |c OPEN SHELF (30 DAYS)   |e Gong Badak Campus