Game physics pearls
| Main Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Natick, Mass :
A K Peters, Ltd ,
c2010
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| Subjects: |
Table of Contents:
- 1. Mathematical background
- 2. Understanding game physics artifacts
- 3. Broad phase and constraint optimization for PlayStation 3
- 4. SAT in narrow phase and contact-manifold generation
- 5. Smooth mesh contacts with GJK
- 6. Optimized SPH
- 7. Parellelizing particle-based simulation on multiple processors
- 8. Ropes as constraints
- 9. Quaternion-based constraints
- 10. Soft bodies using finite elements
- 11. Particle-based simulation using verlet integration
- 12. Keep yer shirt on
- 13. Layered skin simulation
- 14. Dynamic secondary skin deformations