Game physics pearls

Bibliographic Details
Main Authors: Bergen, Gino van den (Author), Gregorius, Dirk (Author)
Format: Book
Language:English
Published: Natick, Mass : A K Peters, Ltd , c2010
Subjects:
Table of Contents:
  • 1. Mathematical background
  • 2. Understanding game physics artifacts
  • 3. Broad phase and constraint optimization for PlayStation 3
  • 4. SAT in narrow phase and contact-manifold generation
  • 5. Smooth mesh contacts with GJK
  • 6. Optimized SPH
  • 7. Parellelizing particle-based simulation on multiple processors
  • 8. Ropes as constraints
  • 9. Quaternion-based constraints
  • 10. Soft bodies using finite elements
  • 11. Particle-based simulation using verlet integration
  • 12. Keep yer shirt on
  • 13. Layered skin simulation
  • 14. Dynamic secondary skin deformations