Game physics pearls

Bibliographic Details
Main Authors: Bergen, Gino van den (Author), Gregorius, Dirk (Author)
Format: Book
Language:English
Published: Natick, Mass : A K Peters, Ltd , c2010
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000074452
005 20160728093000.0
008 110621s2010 mau eng
020 |a 1568814747(alk. paper) 
020 |a 9781568814742(alk. paper) 
050 0 0 |a QA76.76.C672   |b G35 2010 
090 0 0 |a QA76.76.C672   |b G35 2010 
245 0 0 |a Game physics pearls   |c edited by Gino van den Bergen and Dirk Gregorius 
260 |a Natick, Mass :   |b A K Peters, Ltd ,   |c c2010 
300 |a xv, 344 p., [8] p. of plates :   |b ill. (some col.) ;   |c 24 cm. 
504 |a Includes bibliographical references and index 
505 0 |a 1. Mathematical background -- 2. Understanding game physics artifacts -- 3. Broad phase and constraint optimization for PlayStation 3 -- 4. SAT in narrow phase and contact-manifold generation -- 5. Smooth mesh contacts with GJK -- 6. Optimized SPH -- 7. Parellelizing particle-based simulation on multiple processors -- 8. Ropes as constraints -- 9. Quaternion-based constraints -- 10. Soft bodies using finite elements -- 11. Particle-based simulation using verlet integration -- 12. Keep yer shirt on -- 13. Layered skin simulation -- 14. Dynamic secondary skin deformations 
650 0 |a Computer games   |x Programming 
650 0 |a Physics   |x Programming 
700 1 |a Bergen, Gino van den ,   |e author 
700 1 |a Gregorius, Dirk ,   |e author 
999 |a 1000141726   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus