Computer graphics through openGL : from theory to experiments
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| Format: | Book |
| Language: | English |
| Published: |
Boca RatonbCRC Press ,
c2011
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| Subjects: |
Table of Contents:
- 1. Hello words
- 2. Tricks of the trade
- 3. Movers and shapers
- 4. Geometry for the home office
- 5. Making things up
- 6. Lights, camera, equation
- 7. Pixels, pixels, everywhere
- 8. Anatomy of curves and surfaces
- 9. The projective advantage
- 10. The time is pipe