Basics of game design - Moore, Michael E. (Boca Raton : CRC Press, 2011)
1. Making games -- 2. Game play and game mechanics -- 3. Math and logic in games -- 4. On movement -- 5. On combat -- 6. On characters and monsters -- 7. On items -- 8. On magicks and technologies -- 9. On puzzles in games -- 10. Storytelling in games -- 11. Designing playfields -- 12. Interface design -- 13. A conversation with Chris Taylor
Includes index
Keywords: Computer games -- Design; Computer games -- Programming; Video games -- Design