|
|
|
|
| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000074356 |
| 005 |
20111019.0 |
| 008 |
110620s2011 flu eng |
| 020 |
|
|
|a 9781568814339 (pbk.)
|
| 050 |
0 |
0 |
|a QA76.76.C672
|b M615 2011
|
| 090 |
0 |
0 |
|a QA76.76.C672
|b M615 2011
|
| 100 |
1 |
|
|a Moore, Michael E. ,
|e author
|
| 245 |
1 |
0 |
|a Basics of game design
|c Michael E. Moore
|
| 260 |
|
|
|a Boca Raton :
|b CRC Press ,
|c c2011
|
| 300 |
|
|
|a xv, 375 p. :
|b ill. (some col.) ;
|c 2011.
|
| 500 |
|
|
|a Includes index
|
| 505 |
0 |
|
|a 1. Making games -- 2. Game play and game mechanics -- 3. Math and logic in games -- 4. On movement -- 5. On combat -- 6. On characters and monsters -- 7. On items -- 8. On magicks and technologies -- 9. On puzzles in games -- 10. Storytelling in games -- 11. Designing playfields -- 12. Interface design -- 13. A conversation with Chris Taylor
|
| 650 |
|
0 |
|a Computer games
|x Design
|
| 650 |
|
0 |
|a Computer games
|x Programming
|
| 650 |
|
0 |
|a Video games
|x Design
|
| 999 |
|
|
|a 1000141711
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|