iPhone & iPad game development for dummies

Got an idea for a fun iPad or iPhone game but don't know what to do with it? Learn what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more

Bibliographic Details
Main Authors: Goldstein, Neal [ (Neal D.)] (Author), Buttfield-Addison, Paris (Author), Manning, Jon (Author)
Format: Book
Published: Indianapolis, Indiana : Wiley Publishing , c2010
Series:For dummies
Subjects:

MARC

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008 110616s2010
020 |a 0470599105 (paperback : alk. paper) 
020 |a 9780470599105 (paperback : alk. paper) 
050 0 0 |a QA76.8.I64   |b G65 2010 
090 0 0 |a QA76.8.I64   |b G65 2010 
100 1 |a Goldstein, Neal [  |q (Neal D.)] ,   |e author 
245 1 0 |a iPhone & iPad game development for dummies   |c Neal Goldstein, Jon Manning, Paris Buttfield-Addison 
246 3 0 |a iPhone and iPad game development for dummies 
260 |a Indianapolis, Indiana :   |b Wiley Publishing ,   |c c2010 
300 |a xviii, 484 p. :   |b ill. ;   |c 24 cm. 
490 1 |a For dummies 
500 |a "Learn to: build an actual game from start to finish; recognize what makes a good game for Apple's mobile devices; use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools; connect your app to Facebook, get it into the App Store, and market it." -- Cover, p. [1] 
500 |a Includes index 
505 0 |a 1. Introduction -- 2. Getting started -- 3. Traffic, the game -- 4. The social aspects -- 5. The iPad -- 6. The part of tens 
520 |a Got an idea for a fun iPad or iPhone game but don't know what to do with it? Learn what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more 
650 0 |a iPad (Computer)   |x Programming 
650 0 |a iPhone (Smartphone)   |x Programming 
650 0 |a Video games   |x design 
700 1 |a Buttfield-Addison, Paris ,   |e author 
700 1 |a Manning, Jon ,   |e author 
999 |a 1000141781   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus