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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000074154 |
| 005 |
20230503093000.0 |
| 008 |
110616s2010 |
| 020 |
|
|
|a 0470599105 (paperback : alk. paper)
|
| 020 |
|
|
|a 9780470599105 (paperback : alk. paper)
|
| 050 |
0 |
0 |
|a QA76.8.I64
|b G65 2010
|
| 090 |
0 |
0 |
|a QA76.8.I64
|b G65 2010
|
| 100 |
1 |
|
|a Goldstein, Neal [
|q (Neal D.)] ,
|e author
|
| 245 |
1 |
0 |
|a iPhone & iPad game development for dummies
|c Neal Goldstein, Jon Manning, Paris Buttfield-Addison
|
| 246 |
3 |
0 |
|a iPhone and iPad game development for dummies
|
| 260 |
|
|
|a Indianapolis, Indiana :
|b Wiley Publishing ,
|c c2010
|
| 300 |
|
|
|a xviii, 484 p. :
|b ill. ;
|c 24 cm.
|
| 490 |
1 |
|
|a For dummies
|
| 500 |
|
|
|a "Learn to: build an actual game from start to finish; recognize what makes a good game for Apple's mobile devices; use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools; connect your app to Facebook, get it into the App Store, and market it." -- Cover, p. [1]
|
| 500 |
|
|
|a Includes index
|
| 505 |
0 |
|
|a 1. Introduction -- 2. Getting started -- 3. Traffic, the game -- 4. The social aspects -- 5. The iPad -- 6. The part of tens
|
| 520 |
|
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|a Got an idea for a fun iPad or iPhone game but don't know what to do with it? Learn what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more
|
| 650 |
|
0 |
|a iPad (Computer)
|x Programming
|
| 650 |
|
0 |
|a iPhone (Smartphone)
|x Programming
|
| 650 |
|
0 |
|a Video games
|x design
|
| 700 |
1 |
|
|a Buttfield-Addison, Paris ,
|e author
|
| 700 |
1 |
|
|a Manning, Jon ,
|e author
|
| 999 |
|
|
|a 1000141781
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|