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00000cam a2200000 7i4500 |
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0000073485 |
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20111122093000.0 |
| 008 |
110614s2010 mau eng |
| 020 |
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|a 1568815824 (paperback : alk. paper)
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| 020 |
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|a 9781568815824 (paperback : alk. paper)
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| 050 |
0 |
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|a QA76.76.C672
|b D55 2010
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| 090 |
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|a QA76.76.C672
|b D55 2010
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| 100 |
1 |
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|a Dillon, Roberto ,
|e author
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| 245 |
1 |
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|a On the way to fun :
|b an emotion-based approach to successful game design
|c Roberto Dillon
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| 260 |
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|a Natick, Massachusetts :
|b A. K. Peters ,
|c c2010
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| 300 |
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|a xvi, 170 p. :
|b ill. ;
|c 21 cm.
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| 504 |
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|a Includes bibliographical references (p. [165]-166) and index
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| 520 |
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|a In On the Way to Fun, Roberto Dillon goes back to the roots of gaming and shows how early games, as well as modern indie productions, captivated generations of players without the need for fancy graphics and effects, relying on basic emotions and instincts instead. He looks at the basics of how to make a game "fun" and uses case studies to look at why certain games succeeded and others didn't. Dillon's analysis will be extremely useful to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences
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| 650 |
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|a Computer games
|x Design
|x Social aspects
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| 650 |
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|a Computer games
|x Programming
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| 999 |
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|a 1000141525
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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