On the way to fun : an emotion-based approach to successful game design

In On the Way to Fun, Roberto Dillon goes back to the roots of gaming and shows how early games, as well as modern indie productions, captivated generations of players without the need for fancy graphics and effects, relying on basic emotions and instincts instead. He looks at the basics of how to m...

Full description

Bibliographic Details
Main Author: Dillon, Roberto (Author)
Format: Book
Language:English
Published: Natick, Massachusetts : A. K. Peters , c2010
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000073485
005 20111122093000.0
008 110614s2010 mau eng
020 |a 1568815824 (paperback : alk. paper) 
020 |a 9781568815824 (paperback : alk. paper) 
050 0 0 |a QA76.76.C672   |b D55 2010 
090 0 0 |a QA76.76.C672   |b D55 2010 
100 1 |a Dillon, Roberto ,   |e author 
245 1 0 |a On the way to fun :   |b an emotion-based approach to successful game design   |c Roberto Dillon 
260 |a Natick, Massachusetts :   |b A. K. Peters ,   |c c2010 
300 |a xvi, 170 p. :   |b ill. ;   |c 21 cm. 
504 |a Includes bibliographical references (p. [165]-166) and index 
520 |a In On the Way to Fun, Roberto Dillon goes back to the roots of gaming and shows how early games, as well as modern indie productions, captivated generations of players without the need for fancy graphics and effects, relying on basic emotions and instincts instead. He looks at the basics of how to make a game "fun" and uses case studies to look at why certain games succeeded and others didn't. Dillon's analysis will be extremely useful to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences 
650 0 |a Computer games   |x Design   |x Social aspects 
650 0 |a Computer games   |x Programming 
999 |a 1000141525   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus