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20110418.0 |
| 008 |
110322s2009 nyu eng |
| 020 |
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|a 0203887662 (electronic bk.)
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| 020 |
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|a 041596282X (hbk.)
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| 020 |
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|a 0415962838 (pbk.)
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| 020 |
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|a 9780203887660 (electronic bk.)
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| 020 |
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|a 9780415962827 (hbk.)
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| 020 |
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|a 9780415962834 (pbk.)
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| 090 |
0 |
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|a GV1469.3
|b .V574 2009
|
| 245 |
1 |
4 |
|a The video game theory reader 2 [
|h electronic resource]
|c edited by Bernard Perron and Mark JP Wolf
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| 260 |
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|a New York :
|b Routledge ,
|c c2009
|
| 300 |
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|a 1 online resource (xxii, 430 p.) :
|b ill
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| 500 |
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|a Description based on print version record
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| 504 |
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|a Includes bibliographical references (p [389]-400) and index
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| 520 |
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|a Addresses contemporary issues such as convergence and MMORPGs. This title features an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and
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| 650 |
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0 |
|a Video games
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| 700 |
1 |
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|a Perron, Bernard ,
|e author
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| 700 |
1 |
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|a Wolf, Mark J. P. ,
|e author
|
| 856 |
4 |
0 |
|3 NetLibrary
|u http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=253714
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| 999 |
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|a 1000137978
|b Electronic Resource
|c OPEN SHELF (30 DAYS)
|e Gong Badak Campus
|