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110322s2009 nyu eng |
| 020 |
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|a 0203877861 (electronic bk.)
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|a 9780203877869 (electronic bk.)
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|a 9780415962827
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|a 9780415988575
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|a GV1469.3
|b .C645 2009
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|a Cogburn, Jon ,
|e author
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|a Philosophy through video games [
|h electronic resource]
|c Jon Cogburn and Mark Silcox
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| 260 |
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|a New York :
|b Routledge ,
|c c2009
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| 300 |
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|a 1 online resource
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|a This edition published in the Taylor & Francis e-Library, 2009
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| 500 |
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|a Title from PDF title page (viewed Oct 1, 2009)
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| 504 |
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|a Includes bibliographical references (p [182]-190) and index
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|a 1. I, player : the puzzle of personal identity (MMORPGS and virtual communities) -- 2. The game inside the mind, the mind inside the game (The Nintendo Wii gaming console) -- 3. "Realistic blood and gore" : do violent games make violent gamers? (first-person shooters) -- 4. Games and God's goodness (world-builder and tycoon games) -- 5. The metaphysics of interactive art (puzzle and adventure games) -- 6. Artificial and human intelligence (single-player RPGs) -- 7. Epilogue: Video games and the meaning of life
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| 650 |
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|a Video games
|x Philosophy
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| 650 |
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4 |
|a Videojuegos
|x Filosofâia
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| 700 |
1 |
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|a Silcox, Mark ,
|e author
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4 |
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|3 NetLibrary
|u http://www.netlibrary.com/urlapi.asp?action=summary&v=1&bookid=289649
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| 999 |
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|a 1000137977
|b Electronic Resource
|c OPEN SHELF (30 DAYS)
|e Gong Badak Campus
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