rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Blender studio projects
    sub title: digital movie-making
  name:
    name part: Mullen, Tony
    name part: 1971-
    role:
      role term: creator
    role:
      role term: author
  name:
    name part: Andaur, Claudio
    name part: 1970-
    role:
      role term: author
  type of resource: text
  origin info:
    place:
      place term: inu
    place:
      place term: Indianapolis, Indiana
    publisher: Wiley Publishing
    date issued: c2010
    date issued: 2010
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: xvii, 253 p. : ill. (chiefly col.) ; 24 cm. 1 DVD-ROM (4 3/4 in.)
  abstract: "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- Provided by publisher.
  table of contents: 1. Blender in the studio -- 2. Planning and preproduction -- 3. Creating a 3D animatic -- 4. Modeling -- 5. Rigging a character scene -- 6. Animating a character scene -- 7. Descent into the Maelstrom -- 8. About the companion DVD
  note: Tony Mullen, Claudio Andaur
  note: Systems requirements: a PC running Microsoft Windows 98/2000/NT4 (with SP4 or later)/Me/XP/Vista, or a Macintosh running Mac OS X or later, or a PC running a version of Linux with kernel 2.4 or greater; Internet connection; DVD-ROM drive.
  note: Includes bibliographical references and index
  subject:
    topic: Computer animation
  subject:
    topic: Motion pictures
    topic: Editing
    topic: Data processing
  subject:
    topic: Three-dimensional display systems
  identifier: 0470543132 (pbk.)
  identifier: 9780470543139 (pbk.)
  identifier: 9780470875834 (ebk)
  identifier: 9780470875841 (ebk)
  identifier: 9780470875865 (ebk)
  record info:
    record creation date: 100719
    record change date: 20101130093000.0
    record identifier: 0000067627