Introductory programming with simple games : using Java and the Freely available networked game engine

Bibliographic Details
Main Authors: Ladd, Brian C. (Author), Jenkins, Christopher James , 1976- (Author)
Format: Book
Language:English
Published: Hoboken, New Jersey : John Wiley & Sons , c2011
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000067026
005 20100907.0
008 100715s2011 nju eng
020 |a 0470212845 (pbk.) 
020 |a 9780470212844 (pbk.) 
090 0 0 |a QA76.76.C672   |b L324 2011 
100 1 |a Ladd, Brian C. ,   |e author 
245 1 0 |a Introductory programming with simple games :   |b using Java and the Freely available networked game engine   |c Brian C. Ladd, Jam Jenkins 
246 3 0 |a Programming with simple games 
260 |a Hoboken, New Jersey :   |b John Wiley & Sons ,   |c c2011 
300 |a xiv, 506 p. :   |b ill. ;   |c 26 cm. 
504 |a Includes bibliographical references and index 
505 0 |a 1. Getting started: what's in a game? -- 2. Designing your first program -- 3. Fang: a survey of classes -- 4. Deciding what happens: if -- 5. Components: names, types, expressions -- 6. Rules: methods, parameters, and design -- 7. Components meet rules: classes -- 8. Collections: Arraylist and iteration -- 9. Multidimensional data structures -- 10. Scanner and string: character input -- 11. Console I/O: games without Fang -- 12. More streams: separating programs and data -- 13. List of list and collision detection -- 14. String processing: interactive fiction 
650 0 |a Computer game   |x Programming 
650 0 |a Java (Computer program language) 
700 1 |a Jenkins, Christopher James ,   |d 1976- ,   |e author 
999 |a 1000131743   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus