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100715s2011 nju eng |
| 020 |
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|a 0470212845 (pbk.)
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| 020 |
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|a 9780470212844 (pbk.)
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| 090 |
0 |
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|a QA76.76.C672
|b L324 2011
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| 100 |
1 |
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|a Ladd, Brian C. ,
|e author
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| 245 |
1 |
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|a Introductory programming with simple games :
|b using Java and the Freely available networked game engine
|c Brian C. Ladd, Jam Jenkins
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| 246 |
3 |
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|a Programming with simple games
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| 260 |
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|a Hoboken, New Jersey :
|b John Wiley & Sons ,
|c c2011
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| 300 |
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|a xiv, 506 p. :
|b ill. ;
|c 26 cm.
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| 504 |
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|a Includes bibliographical references and index
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| 505 |
0 |
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|a 1. Getting started: what's in a game? -- 2. Designing your first program -- 3. Fang: a survey of classes -- 4. Deciding what happens: if -- 5. Components: names, types, expressions -- 6. Rules: methods, parameters, and design -- 7. Components meet rules: classes -- 8. Collections: Arraylist and iteration -- 9. Multidimensional data structures -- 10. Scanner and string: character input -- 11. Console I/O: games without Fang -- 12. More streams: separating programs and data -- 13. List of list and collision detection -- 14. String processing: interactive fiction
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| 650 |
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0 |
|a Computer game
|x Programming
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| 650 |
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0 |
|a Java (Computer program language)
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| 700 |
1 |
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|a Jenkins, Christopher James ,
|d 1976- ,
|e author
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| 999 |
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|a 1000131743
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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