http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
1. Getting to know 3ds max design 2010 -- 2. Introducing 3ds max objects -- 3. Creating shapes with splines -- 4. Editing meshes and creating complex objects -- 5. Creating AEC objects -- 6. Organizing and editing objects -- 7. Light and shadow -- 8. Enhancing models with materials -- 9. Using the 3ds max camera -- 10. Working with external files -- 11. Using mental ray -- 12. Understanding animation -- 13. Creating animations -- 14. Atmospheres, effects, reactor and particles -- 15. Using other Autodesk applications with 3ds max design
Mark Gerhard, Jon McFarland; Jeffrey M Harper