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00000cam a2200000 7i4500 |
| 001 |
0000063313 |
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20100222093000.0 |
| 008 |
090531s2007 nyu eng |
| 020 |
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|a 158065066X (pbk.)
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| 020 |
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|a 9781580650663 (pbk.)
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| 090 |
0 |
0 |
|a QA76.76.C672
|b D52 2007
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| 100 |
1 |
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|a Dille, Flint ,
|e author
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| 245 |
1 |
4 |
|a The ultimate guide to video game :
|b writing and design
|c Flint Dille and John Zuur Platten; edited by Skip Press
|
| 260 |
|
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|a New York :
|b Lone Eagle Publishing Company ,
|c c2007
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| 300 |
|
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|a xii, 260 p. :
|b ill. ;
|c 23 cm.
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| 504 |
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|a Includes bibliographical references and index
|
| 505 |
0 |
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|a 1. Introduction -- 2. The influences of storytelling in a digital universe -- 3. Video game story structure and work approach -- 4. Game story theory and dialogue -- 5. Video game construction techniques and strategies -- 6. Building characters -- 7. Steps to the game concept and script -- 8. The high-level design document -- 9. Game properties as franchises -- 10. Inside the creative process -- 11. The team and the dynamics of development -- 12. Changes, revisions and creative criticism -- 13. Getting down to business -- 14. Career considerations -- 15. End game: wrapping it up
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| 650 |
|
0 |
|a Computer games
|x Design
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| 650 |
|
0 |
|a Computer games
|x Programming
|
| 700 |
1 |
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|a Platten, John Zuur ,
|e author
|
| 710 |
2 |
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|a Skip press
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| 999 |
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|a 1000129249
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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