Fundamentals of network game development

Bibliographic Details
Main Author: Lecky-Thompson, Guy W. (Author)
Format: Book
Language:English
Published: Boston : Charles River Media , c2009
Subjects:
Table of Contents:
  • 1. The challenge of game networking
  • 2. Types of network games
  • 3. Putting game networking technology to work
  • 4. A comparison of network game types
  • 5. Creating turn-by-turn network games
  • 6. creating arcade and massively multi-player online games (real-time)
  • 7. Improving network communications
  • 8. Removing the cheating elements
  • 9. Testing network games
  • 10. Network programming primer