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00000cam a2200000 7i4500 |
| 001 |
0000063304 |
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20091201093000.0 |
| 008 |
0905312009 mau eng |
| 020 |
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|a 1584505575
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| 020 |
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|a 9781584505570
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| 090 |
0 |
0 |
|a QA76.76.C672
|b L427 2009
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| 100 |
1 |
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|a Lecky-Thompson, Guy W. ,
|e author
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| 245 |
1 |
0 |
|a Fundamentals of network game development
|c Guy W. Lecky-Thompson
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| 260 |
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|a Boston :
|b Charles River Media ,
|c c2009
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| 300 |
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|a xvii, 316 p. :
|b ill. ;
|c 24 cm.
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| 500 |
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|a Includes index
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| 505 |
0 |
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|a 1. The challenge of game networking -- 2. Types of network games -- 3. Putting game networking technology to work -- 4. A comparison of network game types -- 5. Creating turn-by-turn network games -- 6. creating arcade and massively multi-player online games (real-time) -- 7. Improving network communications -- 8. Removing the cheating elements -- 9. Testing network games -- 10. Network programming primer
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| 650 |
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0 |
|a Computer games
|x Programming
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| 650 |
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0 |
|a Computer networks
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| 999 |
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|a 1000127693
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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