Fundamentals of network game development

Bibliographic Details
Main Author: Lecky-Thompson, Guy W. (Author)
Format: Book
Language:English
Published: Boston : Charles River Media , c2009
Subjects:

MARC

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001 0000063304
005 20091201093000.0
008 0905312009 mau eng
020 |a 1584505575 
020 |a 9781584505570 
090 0 0 |a QA76.76.C672   |b L427 2009 
100 1 |a Lecky-Thompson, Guy W. ,   |e author 
245 1 0 |a Fundamentals of network game development   |c Guy W. Lecky-Thompson 
260 |a Boston :   |b Charles River Media ,   |c c2009 
300 |a xvii, 316 p. :   |b ill. ;   |c 24 cm. 
500 |a Includes index 
505 0 |a 1. The challenge of game networking -- 2. Types of network games -- 3. Putting game networking technology to work -- 4. A comparison of network game types -- 5. Creating turn-by-turn network games -- 6. creating arcade and massively multi-player online games (real-time) -- 7. Improving network communications -- 8. Removing the cheating elements -- 9. Testing network games -- 10. Network programming primer 
650 0 |a Computer games   |x Programming 
650 0 |a Computer networks 
999 |a 1000127693   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus