|
|
|
|
| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000063196 |
| 005 |
20100530093000.0 |
| 008 |
090528s2008 mau eng |
| 020 |
|
|
|a 9780240520346
|
| 090 |
0 |
0 |
|a TR897.7
|b .P387 2008
|
| 100 |
1 |
|
|a Patnode, Jason ,
|e author
|
| 245 |
1 |
0 |
|a Character modeling with maya and zbrush
|c Jason Patnode
|
| 260 |
|
|
|a Boston :
|b Elsevier ,
|c c2008
|
| 300 |
|
|
|a vii, 400p. :
|b ill. (some col.) ;
|c 25 cm.
|e 1 DVD-ROM (4 3/4 in.)
|
| 500 |
|
|
|a Includes index
|
| 505 |
0 |
|
|a 1. Pipeline and modeling guidelines -- 2. Overview of maya -- 3. Introduction to zbrush modeling -- 4. Concept art -- 5. Anatomy -- 6. Creating a video game character -- 7. Creating a hyperreal character -- 8. Creating a photo real character -- 9. UVs and texturing -- 10. The next step
|
| 650 |
|
0 |
|a Computer animation
|
| 650 |
|
0 |
|a Polygonal modelling techniques
|
| 999 |
|
|
|a 1000129255
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|
| 999 |
|
|
|a 1000129256
|b Book
|c Reference
|e Tembila Campus
|