Character modeling with maya and zbrush

Bibliographic Details
Main Author: Patnode, Jason (Author)
Format: Book
Language:English
Published: Boston : Elsevier , c2008
Subjects:

MARC

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005 20100530093000.0
008 090528s2008 mau eng
020 |a 9780240520346 
090 0 0 |a TR897.7   |b .P387 2008 
100 1 |a Patnode, Jason ,   |e author 
245 1 0 |a Character modeling with maya and zbrush   |c Jason Patnode 
260 |a Boston :   |b Elsevier ,   |c c2008 
300 |a vii, 400p. :   |b ill. (some col.) ;   |c 25 cm.   |e 1 DVD-ROM (4 3/4 in.) 
500 |a Includes index 
505 0 |a 1. Pipeline and modeling guidelines -- 2. Overview of maya -- 3. Introduction to zbrush modeling -- 4. Concept art -- 5. Anatomy -- 6. Creating a video game character -- 7. Creating a hyperreal character -- 8. Creating a photo real character -- 9. UVs and texturing -- 10. The next step 
650 0 |a Computer animation 
650 0 |a Polygonal modelling techniques 
999 |a 1000129255   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus 
999 |a 1000129256   |b Book   |c Reference   |e Tembila Campus