Ultimate game programming with directx

Bibliographic Details
Main Author: Sherrod, Allen (Author)
Format: Book
Language:English
Published: Boston : Course Technology, Cengage Learning , c2009
Edition:2nd ed
Subjects:
Table of Contents:
  • 1. Introduction to directx 10
  • 2. Direct3D 10
  • 3. Rendering geometry
  • 4. Shader model 4
  • 5. Transformations
  • 6. Shading and surfaces
  • 7. Additional texture mapping
  • 8. Game math
  • 9. Sound in directx
  • 10. Game input
  • 11. 3D models
  • 12. Animations
  • 13. Lighting
  • 14. Conclusions