Ultimate game programming with directx
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
Boston :
Course Technology, Cengage Learning ,
c2009
|
Edition: | 2nd ed |
Subjects: |
Table of Contents:
- 1. Introduction to directx 10
- 2. Direct3D 10
- 3. Rendering geometry
- 4. Shader model 4
- 5. Transformations
- 6. Shading and surfaces
- 7. Additional texture mapping
- 8. Game math
- 9. Sound in directx
- 10. Game input
- 11. 3D models
- 12. Animations
- 13. Lighting
- 14. Conclusions