Ultimate game programming with directx

Bibliographic Details
Main Author: Sherrod, Allen (Author)
Format: Book
Language:English
Published: Boston : Course Technology, Cengage Learning , c2009
Edition:2nd ed
Subjects:

MARC

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005 20091210093000.0
008 090528s2009 mau eng
020 |a 1584505591 (hbk.) 
020 |a 9781584505594 (hbk.) 
090 0 0 |a QA76.76.C672   |b S54 2009 
100 1 |a Sherrod, Allen ,   |e author 
245 1 0 |a Ultimate game programming with directx   |c Allen Sherrod 
250 |a 2nd ed 
260 |a Boston :   |b Course Technology, Cengage Learning ,   |c c2009 
300 |a xix, 474 p. :   |b ill. ;   |c 24 cm.   |e 1 CD-ROM (4 3/4 in.) 
504 |a Includes bibliographical references (p. 459) and index 
505 0 |a 1. Introduction to directx 10 -- 2. Direct3D 10 -- 3. Rendering geometry -- 4. Shader model 4 -- 5. Transformations -- 6. Shading and surfaces -- 7. Additional texture mapping -- 8. Game math -- 9. Sound in directx -- 10. Game input -- 11. 3D models -- 12. Animations -- 13. Lighting -- 14. Conclusions 
650 0 |a Computer games   |x Programming 
650 0 |a DirectX 
999 |a 1000127747   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus