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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000063127 |
| 005 |
20091210093000.0 |
| 008 |
090528s2009 mau eng |
| 020 |
|
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|a 1584505591 (hbk.)
|
| 020 |
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|a 9781584505594 (hbk.)
|
| 090 |
0 |
0 |
|a QA76.76.C672
|b S54 2009
|
| 100 |
1 |
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|a Sherrod, Allen ,
|e author
|
| 245 |
1 |
0 |
|a Ultimate game programming with directx
|c Allen Sherrod
|
| 250 |
|
|
|a 2nd ed
|
| 260 |
|
|
|a Boston :
|b Course Technology, Cengage Learning ,
|c c2009
|
| 300 |
|
|
|a xix, 474 p. :
|b ill. ;
|c 24 cm.
|e 1 CD-ROM (4 3/4 in.)
|
| 504 |
|
|
|a Includes bibliographical references (p. 459) and index
|
| 505 |
0 |
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|a 1. Introduction to directx 10 -- 2. Direct3D 10 -- 3. Rendering geometry -- 4. Shader model 4 -- 5. Transformations -- 6. Shading and surfaces -- 7. Additional texture mapping -- 8. Game math -- 9. Sound in directx -- 10. Game input -- 11. 3D models -- 12. Animations -- 13. Lighting -- 14. Conclusions
|
| 650 |
|
0 |
|a Computer games
|x Programming
|
| 650 |
|
0 |
|a DirectX
|
| 999 |
|
|
|a 1000127747
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|