Game graphics programming - Sherrod, Allen (Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008)
1. Introduction of game graphic -- 2. 2D and 3D graphics -- 3. Ray tracing -- 4. Rasterization --5. Programmable shaders -- 6. Mapping surface -- 7. Additional surface mapping -- 8. Lighting and material -- 9. Advanced lighting and shadows -- 10. Global illumination techniques -- 11. Special effects: high dynamic range -- 12. Special effect: additional effect -- 13. Sky and terrain rendering --14. Water rendering -- 15. Optimization -- 16. Conclusion
Includes bibliographical references and index
Keywords: Computer games -- Programming; Computer graphics