Game graphics programming

Bibliographic Details
Main Author: Sherrod, Allen (Author)
Format: Book
Published: Boston, MA : Course Technology/Charles River Media/Cengage Learning, , c2008
Subjects:

MARC

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005 20090326.0
008 081024s2008 mau eng
010 |a 2007935957 
020 |a 1584505168 
020 |a 9781584505167 
090 0 0 |a QA76.76.C672   |b S54 2008 
100 1 |a Sherrod, Allen ,   |e author 
245 1 0 |a Game graphics programming   |c Allen Sherrod 
260 |a Boston, MA :   |b Course Technology/Charles River Media/Cengage Learning, ,   |c c2008 
300 |a xxiii, 645 p. :   |b ill. ;   |c 25 cm.   |e 1 CD-ROM (4 3/4 in.) 
504 |a Includes bibliographical references and index 
505 0 |a 1. Introduction of game graphic -- 2. 2D and 3D graphics -- 3. Ray tracing -- 4. Rasterization --5. Programmable shaders -- 6. Mapping surface -- 7. Additional surface mapping -- 8. Lighting and material -- 9. Advanced lighting and shadows -- 10. Global illumination techniques -- 11. Special effects: high dynamic range -- 12. Special effect: additional effect -- 13. Sky and terrain rendering --14. Water rendering -- 15. Optimization -- 16. Conclusion 
650 0 |a Computer games   |x Programming 
650 0 |a Computer graphics 
999 |a 1000121922   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus 
999 |a 1000121923   |b CD-ROM   |c Close Access   |e Gong Badak Campus