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| 001 |
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20090326.0 |
| 008 |
081024s2008 mau eng |
| 010 |
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|a 2007935957
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| 020 |
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|a 1584505168
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| 020 |
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|a 9781584505167
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| 090 |
0 |
0 |
|a QA76.76.C672
|b S54 2008
|
| 100 |
1 |
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|a Sherrod, Allen ,
|e author
|
| 245 |
1 |
0 |
|a Game graphics programming
|c Allen Sherrod
|
| 260 |
|
|
|a Boston, MA :
|b Course Technology/Charles River Media/Cengage Learning, ,
|c c2008
|
| 300 |
|
|
|a xxiii, 645 p. :
|b ill. ;
|c 25 cm.
|e 1 CD-ROM (4 3/4 in.)
|
| 504 |
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|a Includes bibliographical references and index
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| 505 |
0 |
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|a 1. Introduction of game graphic -- 2. 2D and 3D graphics -- 3. Ray tracing -- 4. Rasterization --5. Programmable shaders -- 6. Mapping surface -- 7. Additional surface mapping -- 8. Lighting and material -- 9. Advanced lighting and shadows -- 10. Global illumination techniques -- 11. Special effects: high dynamic range -- 12. Special effect: additional effect -- 13. Sky and terrain rendering --14. Water rendering -- 15. Optimization -- 16. Conclusion
|
| 650 |
|
0 |
|a Computer games
|x Programming
|
| 650 |
|
0 |
|a Computer graphics
|
| 999 |
|
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|a 1000121922
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|
| 999 |
|
|
|a 1000121923
|b CD-ROM
|c Close Access
|e Gong Badak Campus
|